OBJECTIVES
To know the playful tools favoring the active pedagogy
To be able to integrate a playful tool into his educational training scenario
Know the animation techniques of a tool based on the game
PUBLIC
All the people brought to animate training sessions
REQUIREMENTS
Trainers who have already undergone training of trainers
PROGRAM
The basics of ludopédagogie
• What is playful pedagogy?
• What is the impact of ludopedagogy on learning?
Integrate a playful dimension into your training
• Analyze the advantages / disadvantages of the game in the course of the training
• Define the educational purpose of the game and frame its use
• Move from a passive situation to an active learning situation
Typology of games or play tools
• Games based on:
o New technologies
o Board games
o Improvisation, theater, arts, music ...
• TV games redesigned for training
• The form of the game (board, cards, digital ...)
Animate the Ludopedagogical sequence
• How to get participants to join
• How to involve and supervise the whole group in the game
• How to transpose the situations experienced in the game to the professional reality
• The importance of debriefing
EDUCATIONAL TOOLS
• Sharing experiences
• Example of games usable in training
• Fun sequences
• Definition of an individual action plan
Good to know
DURATION
1 day
Organizer
Reval
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