Goals
● Identify the challenges of user experience design
● Describe the methods of the UX design
● Apply UX design to interface design
● Improve the quality of the interfaces
Program
Introduction to UX Design (Day 1)
Introduction to design based on user experience
● Fundamentals of web ergonomics
● What is the user experience?
● The elements that make up the user experience
● User centric design
● Multidisciplinary
● Co-creativity and collaboration
● Iterative approach
● Comparison between UX design and interaction design
UX and project strategy
● Involve stakeholders
● End users
● UX and brand experience
● Feasibility: identifying the design that will bring the most value
● Understand the interest and implement Design Thinking
● Google Venture: Design Sprint
● Design Strategy: Identify the right issues, roadmap.
Workshop 1
● Understand problems
● Work with personas
● Business Experience Improvement Points and Users
User needs and expectations (Day 2)
The key vectors of an experiment
● How to make the experience memorable
● Introduction to persuasive design
Understanding the context
● Performance Indicators and Analytics Data
● Accessibility, WCAG 2.0 and RGAA
● The criteria of Bastien and Scapin
● Heuristic evaluation
● Master the benchmark
Understanding of users
● Adapt to new expectations
● Overview of user search methods
● Qualitative vs. Quantitative Methods
● Conduct interviews
● Make questionnaires
● Design and implement user tests
● Typical Interview
Workshop 2
● Studio design: diverge and converge towards the right solution.
● Hypothesis format (Lean UX)
Information Architecture and Interface Design
(Day 3)
Define the product
● Laying the vision of the product
● The interest of personas
● Structure of a personas form
● Work with the User Journey technique
Workshop 3
● Think about the user experience with an alignment chart
Define the information architecture
● Theory of Gestalt
● Miller's Law and Fitts Law
● Design goals: from structure to vocabulary
● Organization systems
● The difference between PC and mobile: top-down vs. bottom-up
● The ergonomic approach of Material Design
Prototype the interface
● Design the templates that will compose the experiment
● Main interface models
● The importance of zoning
● Take into account the tactile interactions
● The Mobile 1st approach
● Work with GUIs
● The importance of modeling in the ergonomic approach
● Prototyping with Sketch, Adobe XD or another solution
Workshop 4
● Realize the high-definition prototype of PC and mobile screens
a site or an application
Good to know
Details
● Code: DW-UXD
● Duration: 3 days (21 hours)
Public
● Project managers
● Developers
● Web Designer
● Web Designers
Prerequisites
● Have a first experience in design or
in interface design.
modalities
● Type of action: Acquisition of knowledge
● Training resources: Face-to-face training - 1 position per trainee - 1 video projector - Course support provided at each
trainee
● Teaching methods: Presentations - Practical cases - Synthesis
● Validation: Exercises of v
Organizer
Oxiane
Where does it take place?
20 Rue de l'Industrie
Windhof
Luxembourg
You could like it :
find out about all the networking events and trainings tailored for you!
find out about all the networking events and trainings tailored for you!